Saturday, December 30, 2006

SVG meets blinken

Between yesterday and today i made blinken (KDE Simon Says clone) use SVG for drawing instead of fixed pixmaps. This makes blinken have the hability to let you play at any size instead of fixing the size at 644x525 pixels like it made before.

Here you have a screenshot showing both a fullscreen blinken and a very small one.


Of course credit goes to Danny Allen for the SVG drawing, to Pino Toscano for helping a bit with the math involved and for Qt4 for making SVG drawing so easy :-)

1 comment:

Anonymous said...

If it gets ported to windows, people might think it's a flash game ;)