Showing posts with label sprint. Show all posts
Showing posts with label sprint. Show all posts

Sunday, July 28, 2019

My KDE Onboarding Sprint 2019 report

This week I took part on the KDE Onboarding Sprint 2019 (part of what's been known as Nuremberg Megasprint (i.e. KDEConnect+KWin+Onboarding) in, you guessed it, Nuremberg.

The goal of the sprint was "how do we make it easier for people to start contributing". We mostly focused on the "start contributing *code*" side, though we briefly touched artists and translators too.

This is *my* summary, a more official one will appear somewhere else, so don't get annoyed at me if the blog is a bit opinionated (though i'll try it not to)

The main issues we've identified when trying to contribute to KDE software is:
* Getting dependencies is [sometimes] hard
* Actually running the software is [sometimes] hard

Dependencies are hard

Say you want to build dolphin from the git master branch. For that (at the time of writing) you need KDE Frameworks 5.57, this means that if you run the latest Ubuntu or the latest OpenSUSE you can't build it because they ship older versions.

Our current answer for that is kdesrc-build but it's not the most easy to use script, and sometimes you may end up building QtWebEngine or QtWebKit, which as a newbie is something you most likely don't want to do.

Running is hard

Running the software you have just built (once you've passed the dependencies problem) is not trivial either.

Most of our software can't be run uninstalled (KDE Frameworks are a notable exception here, but newbies rarely start developing KDE Frameworks).

This means that you may try to run make install, which if you didn't pass -DCMAKE_INSTALL_PREFIX pointing somewhere in your home you'll probably have to run make install as root since it defaults to /usr/local (this will be fixed in next extra-cmake-modules release to point to a somewhat better prefix) that isn't that useful either since none of your software is looking for stuff in /usr/local. Newbies may be tempted to use -DCMAKE_INSTALL_PREFIX=/usr but that's *VERY* dangerous since it can easily mess up your own system.

For applications, our typical answer is use -DCMAKE_INSTALL_PREFIX=/home/something/else at cmake stage, run make install and then set the environment variables to pick up things from /home/something/else, a newbie will say "which variables" at this stage probably (and not newbies too, I don't think i remember them all). To help with that we generate a prefix.sh in the build dir and after the next extra-cmake-release we will tell the users that they need to run it for things to work.

But still that's quite convoluted and I know from experience answering people in IRC that lots of people get stuck there. It's also very IDE unfriendly since IDEs don't usually have the "install" concept, it's run & build for them.

Solutions

We ended up focusing on two possible solutions:

* Conan: Conan "the C/C++ Package Manager for Developers" (or so they say) is something like pip in the python world but for C/C++. The idea is that by using Conan to get the dependencies we will solve most of the problems in that area. Whether it can help or not with the running side is still unclear, but some of our people involved in the Conan effort think they may either be able to come up with a solution or get the Conan devs to help us with it. Note Conan is not my speciality by far, so this may not be totally correct.

* Flatpak: Flatpak is "a next-generation technology for building and distributing desktop applications on Linux" (or so they say). The benefits of using flatpak are multiple, but focusing on onboarding are. "Getting dependencies is solved", dependencies are either part of the flatpatk SDK and you have them or the flatpak manifest for the application says how to get and build them and that will automagically work for you as it works for everyone else using the same manifest. "Running is solved" because when you build a flatpak it gets built into a self contained artifact so running it is just running it, no installing or environment variable fiddling is needed. We also have [preliminary] support in KDevelop (or you can use Gnome Builder if you want a more flatpak-centric experience for now). The main problem we have with flatpak at this point is that most of our apps are not totally flatpak-ready (e.g. Okular can't print). But that's something we need to fix anyway so it shouldn't be counted as a problem (IMHO).

Summary

*Personally* i think Flatpak is the way to go here, but that means that collectively we need to say "Let's do it", it's something we all have to take into account and thus we have to streamline the manifest handling/updating, focus on fixing the Flatpak related issues that our software may have, etc.

Thanks

I would like to thank SUSE for hosting us in their offices and the KDE e.V. for sponsoring my attendance to the sprint, please donate to KDE if you think the work done at sprints is important.

Tuesday, July 02, 2019

Usability & Productivity Sprint 2019

I [partially, only 2 days out of the 7] attended the Usability & Productivity Sprint 2019 in Valencia two weekends ago.

I was very happy to meet quite some new developer blood, which is something we had been struggling a bit to get lately, so we're starting to get on the right track again :) And I can only imagine it'll get better and better due to the "Onboarding" goal :)

During the sprint we had an interesting discussion about how to get more people to know about usability, and the outcome is that probably we'll try to get some training to members of KDE to increase the knowledge of usability amongst us. Sounds like a good idea to me :)

On the more "what did *you* actually do" side:
* worked on fixing a crash i had on the touchpad kded, (already available on the latest released Plasma!)
* finished part of the implementation for Optional Content Group Links support in Okular (i started that 3 years ago and i was almost sure i had done all the work, but i clearly had not)
* Did some code reviews on existing okular phabricator merge requests (so sad i'm still behind though, we need more people reviewing there other than me)
* Together with Nicolas Fella worked on allowing extra fields from json files to be translated, we even documented it!
* Changed lots of applications released on KDE Applications to follow the KDE Applications versioning scheme, the "winner" was kmag, that had been stuck in version 1.0 for 15 years (and had more than 440 commits since then)
* Fixed a small issue with i18n in kanagram

I would like to thank SLIMBOOK for hosting us in their offices (and providing a shuttle from them to the hotel) and the KDE e.V. for sponsoring my attendance to the sprint, please donate to KDE if you think the work done at sprints is important.

Sunday, October 27, 2013

KDEEdu sprint is over for me

I'm sitting at the Coruña airport waiting for my plane for Barcelona to leave. This means my three days at the KDEEdu Sprint 2013 are gone. It's been good to meet new people like Punit, get to know better people I had already met like Samikshan and meet old co-sprints like Sebastian and Andreas, and of course re-meeting my fellow KDE España friends Jose, Aleix and Santa. Sadly Oindrila could not make it due to visa problems :-(

In these three days we'd had time to talk about KDE Edu apps future on mobile, KF5 ports, libkdeedu splitting and lots of other stuff.

I tried to port Blinken over the BB10. Got stuck trying to compile stuff using cmake until I found KDE's own Laszlo Papp guide. Unfortunately other stuff got in the middle and I could not finish the port, but now I'm closer and if I can find a couple of free afternoons will probably have something in the BB10 store.

Unrelated to KDEEdu i finally got time to create a review request for a patch i worked a few weeks ago that will hopefully workaround one of the most hated crashes people are having in the KDE Plasma Desktop, let's see if that helps.

Finally, I'd like to thank GPUL and KDE e.V. for organizing and sponsoring the event. And specially thanks to Jose for his mad organizing skills, you're awesome :-)

Monday, October 12, 2009

What a sprint can do for you

Today is the last day of kdegames/gluon sprint, and it's being quite productive as you can see on http://gitorious.org/ gluon is now in the Most Active projects list gluon-team is in the Most active teams list.

Of course this is powered by my powerful sitting on chair skills :-P